Project Nex, an eSport focused arena FPS in the works

I’ve been following the developpement of NexFPS (or Project Nex) for a while now and feel like it has great potential to be the next “big” arena FPS (think about League of Legends for the Moba genre). The team developping it has some great talents and have a really interesting vision of the genre and how to make it accessible, fun, hard to master and enjoyable to watch at the same time. Keep in mind that what will follow is based on my own reading and thinking, on diverse website or media and it may not be entirely accurate, the game, pictures and footage are still in pre-alpha state as i publish this. I’ll be talking about it here as they plan on releasing an editor, so i may Map for it.
Enjoy the read 🙂
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Open Tournament, a community-made open source Unreal Tournament spiritual sequel

Edit : The project is cancelled due to the new UT’s developpement. (More on the cancelling here and on the new UT here)

Yeah, that’s a lot of words.
A non-profit open source (if you have access to Unreal Engine 4 developpement tools) spiritual sequel to Unreal tournament is currently being developped on Unreal Engine 4.
The project is currently named Open Tournament and aim at recreate the game we all love and will be release for free with a few of maps, the core of the game (movements, multiplayer, basic game modes, etc.) and a few weapons with the intent of the community making what’s needed. Everybody can work on it and make his/her skills to contribution.
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Quick rundown of my history in mapping with UnrealEd

Hi all that come by this. This blog will be about the projects i finished or are in the making for the Unreal Tournament game series.

I thought that starting by how i got where i am now should be the way to go for the first post, so here we go. Keep in mind i didn’t had any internet access until around 2006 and nothing reliable until a couple of years ago (!).

I learnt everything i know on the Unreal editor until late 2008 when i got the Collector’s edition of UT3.
Sadly most of my work is no more because of hardrive dying at some time, and i didn’t upload anything until 2013.

Enjoy the read 😉

 

UTGOTYE
I’ve seen this too many times during my first months playing the game.

Continue reading Quick rundown of my history in mapping with UnrealEd

My past and ongoing Unreal Tournament projects